Eushully's 12th release, God Catching Alchemy Meister or 神採りアルケミーマイスター (Kamidori Alchemy Meister). An indirect sequel to Princess Hunting Dungeon Meister (姫狩りダンジョンマイスター). Elements shared include similar simulation/strategy gameplay, and a cameo from Lily of Himegari.
Routes
The game features 3 routes, one for each main heroine (Yuela, Serawi, and Emilita). The route you take changes which of the three you romance, as well as unlocking specific quests.- During Chapter 3 (sometimes during the end of chapter 2), you will be awoken at night from noise in the backyard. If you check it out, you will enter Yuela's Route.
- At some point in chapter 3, you will be visited by Serawi with a request to go somewhere, if you choose "Serawi is more important.", you will enter Serawi's Route - but only if you aren't already in Yuela's Route. If you enter Yuela's Route after entering Serawi's, you will stay in Yuela's.
- If you choose to turn down both Yuela and Serawi, you will automatically be pushed into the Emilita route.
Changes from Princess Hunting Dungeon Meister
The game spans beyond one dungeon with outdoor battles and at least one city to spend time in between battles. Has an overworld map and you can see where the game takes place geographically compared to other Eushully games.There are now unique recruitable monster girls and other characters with more events for them, rather than having an army of generic monsters (which makes this a RPG and not a warfare-oriented SLG like Himegari Dungeon Meister). A character reaching 0 HP is only knocked out of the field for the current play of a map, they're not killed for good and can be present the next time you explore a location.
You have a workshop and item creation that is far more extensive than Dungeon Meister's. You can assign units to be shopkeepers and upgrade the shop to make it more effective.
Items can be synthesised and used to give your characters new abilities and skills, or be sold at your shop.
Units can equip three different items at once - a weapon and 2 accessories.
Major characters can change into outfits with different elemental properties - however, this limits them to 1 accessory.
Adjacent allies can perform support, attack, or defense actions. Specific units can perform an union attack together, provided that the skill is equipped.
Monsters have a base level in each map but will scale to the average level of your party if it exceeds that minimum level, up to a cap. It is possible to remove the cap for second, third, etc playthroughs.
The current fully upgraded state of the game is 2.0, with three append disc extras (Special Alchemy, Hannah's Pilgrimage, and the v2.00 expansion).
Walktrough you can check it here
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